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- #pragma once
- #include "math/aabox2d.h"
- #include "math/math_utils.h"
- #include <algorithm>
- #include <limits>
- #include <memory>
- #include <vector>
- namespace decision::math {
- struct AABoxKDTreeParams {
- // The maximum depth of the kdtree.
- int max_depth = -1;
- // The maximum number of items in one leaf node.
- int max_leaf_size = -1;
- // The maximum dimension size of leaf node.
- double max_leaf_dimension = -1.0;
- };
- template <class ObjectType>
- class AABoxKDTree2dNode {
- public:
- using ObjectPtr = const ObjectType*;
- AABoxKDTree2dNode(const std::vector<ObjectPtr>& objects,
- const AABoxKDTreeParams& params, int depth)
- : _depth(depth)
- {
- CHECK(!objects.empty());
- compute_boundary(objects);
- compute_partition();
- if (split_to_subnodes(objects, params)) {
- std::vector<ObjectPtr> left_subnode_objects;
- std::vector<ObjectPtr> right_subnode_objects;
- partition_objects(objects, &left_subnode_objects, &right_subnode_objects);
- // Split to sub-nodes.
- if (!left_subnode_objects.empty()) {
- _left_subnode.reset(new AABoxKDTree2dNode<ObjectType>(
- left_subnode_objects, params, depth + 1));
- }
- if (!right_subnode_objects.empty()) {
- _right_subnode.reset(new AABoxKDTree2dNode<ObjectType>(
- right_subnode_objects, params, depth + 1));
- }
- } else {
- init_objects(objects);
- }
- }
- ObjectPtr get_nearest_object(const Vec2d& point) const
- {
- ObjectPtr nearest_object = nullptr;
- double min_distance_sqr = std::numeric_limits<double>::infinity();
- get_nearest_object_internal(point, &min_distance_sqr, &nearest_object);
- return nearest_object;
- }
- std::vector<ObjectPtr> get_objects(const Vec2d& point, const double distance) const
- {
- std::vector<ObjectPtr> result_objects;
- get_objects_internal(point, distance, sqr(distance), &result_objects);
- return result_objects;
- }
- AABox2d get_bounding_box() const
- {
- return AABox2d({ _min_x, _min_y }, { _max_x, _max_y });
- }
- private:
- void init_objects(const std::vector<ObjectPtr>& objects)
- {
- _num_objects = objects.size();
- _objects_sorted_by_min = objects;
- _objects_sorted_by_max = objects;
- std::sort(_objects_sorted_by_min.begin(), _objects_sorted_by_min.end(),
- [&](ObjectPtr obj1, ObjectPtr obj2) {
- return _partition == PARTITION_X ? obj1->aabox().min_x() < obj2->aabox().min_x()
- : obj1->aabox().min_y() < obj2->aabox().min_y();
- });
- std::sort(_objects_sorted_by_max.begin(), _objects_sorted_by_max.end(),
- [&](ObjectPtr obj1, ObjectPtr obj2) {
- return _partition == PARTITION_X ? obj1->aabox().max_x() > obj2->aabox().max_x()
- : obj1->aabox().max_y() > obj2->aabox().max_y();
- });
- _objects_sorted_by_min_bound.reserve(_num_objects);
- for (ObjectPtr object : _objects_sorted_by_min) {
- _objects_sorted_by_min_bound.push_back(
- _partition == PARTITION_X ? object->aabox().min_x() : object->aabox().min_y());
- }
- _objects_sorted_by_max_bound.reserve(_num_objects);
- for (ObjectPtr object : _objects_sorted_by_max) {
- _objects_sorted_by_max_bound.push_back(
- _partition == PARTITION_X ? object->aabox().max_x() : object->aabox().max_y());
- }
- }
- bool split_to_subnodes(const std::vector<ObjectPtr>& objects, const AABoxKDTreeParams& params)
- {
- if (params.max_depth >= 0 && _depth >= params.max_depth) {
- return false;
- }
- if (static_cast<int>(objects.size()) <= std::max(1, params.max_leaf_size)) {
- return false;
- }
- if (params.max_leaf_dimension >= 0.0 && std::max(_max_x - _min_x, _max_y - _min_y) <= params.max_leaf_dimension) {
- return false;
- }
- return true;
- }
- double lowerbound_distance_sqr_to_point(const Vec2d& point) const
- {
- double dx = 0.0;
- if (point.x() < _min_x) {
- dx = _min_x - point.x();
- } else if (point.x() > _max_x) {
- dx = point.x() - _max_x;
- }
- double dy = 0.0;
- if (point.y() < _min_y) {
- dy = _min_y - point.y();
- } else if (point.y() > _max_y) {
- dy = point.y() - _max_y;
- }
- return dx * dx + dy * dy;
- }
- double upperbound_distance_sqr_to_point(const Vec2d& point) const
- {
- const double dx = (point.x() > _mid_x ? (point.x() - _min_x) : (point.x() - _max_x));
- const double dy = (point.y() > _mid_y ? (point.y() - _min_y) : (point.y() - _max_y));
- return dx * dx + dy * dy;
- }
- void get_all_objects(std::vector<ObjectPtr>* const result_objects) const
- {
- result_objects->insert(result_objects->end(),
- _objects_sorted_by_min.begin(), _objects_sorted_by_min.end());
- if (_left_subnode != nullptr) {
- _left_subnode->get_all_objects(result_objects);
- }
- if (_right_subnode != nullptr) {
- _right_subnode->get_all_objects(result_objects);
- }
- }
- void get_objects_internal(const Vec2d& point,
- const double distance,
- const double distance_sqr,
- std::vector<ObjectPtr>* const result_objects) const
- {
- if (lowerbound_distance_sqr_to_point(point) > distance_sqr) {
- return;
- }
- if (upperbound_distance_sqr_to_point(point) <= distance_sqr) {
- get_all_objects(result_objects);
- return;
- }
- const double pvalue = (_partition == PARTITION_X ? point.x() : point.y());
- if (pvalue < _partition_position) {
- const double limit = pvalue + distance;
- for (int i = 0; i < _num_objects; ++i) {
- if (_objects_sorted_by_min_bound[i] > limit) {
- break;
- }
- ObjectPtr object = _objects_sorted_by_min[i];
- if (object->distance_sqr_to(point) <= distance_sqr) {
- result_objects->push_back(object);
- }
- }
- } else {
- const double limit = pvalue - distance;
- for (int i = 0; i < _num_objects; ++i) {
- if (_objects_sorted_by_max_bound[i] < limit) {
- break;
- }
- ObjectPtr object = _objects_sorted_by_max[i];
- if (object->distance_sqr_to(point) <= distance_sqr) {
- result_objects->push_back(object);
- }
- }
- }
- if (_left_subnode != nullptr) {
- _left_subnode->get_objects_internal(point, distance, distance_sqr, result_objects);
- }
- if (_right_subnode != nullptr) {
- _right_subnode->get_objects_internal(point, distance, distance_sqr, result_objects);
- }
- }
- void get_nearest_object_internal(const Vec2d& point,
- double* const min_distance_sqr,
- ObjectPtr* const nearest_object) const
- {
- if (lowerbound_distance_sqr_to_point(point) >= *min_distance_sqr - kMathEpsilon) {
- return;
- }
- const double pvalue = (_partition == PARTITION_X ? point.x() : point.y());
- const bool search_left_first = (pvalue < _partition_position);
- if (search_left_first) {
- if (_left_subnode != nullptr) {
- _left_subnode->get_nearest_object_internal(
- point, min_distance_sqr, nearest_object);
- }
- } else {
- if (_right_subnode != nullptr) {
- _right_subnode->get_nearest_object_internal(
- point, min_distance_sqr, nearest_object);
- }
- }
- if (*min_distance_sqr <= kMathEpsilon) {
- return;
- }
- if (search_left_first) {
- for (int i = 0; i < _num_objects; ++i) {
- const double bound = _objects_sorted_by_min_bound[i];
- if (bound > pvalue && sqr(bound - pvalue) > *min_distance_sqr) {
- break;
- }
- ObjectPtr object = _objects_sorted_by_min[i];
- const double distance_sqr = object->distance_sqr_to(point);
- if (distance_sqr < *min_distance_sqr) {
- *min_distance_sqr = distance_sqr;
- *nearest_object = object;
- }
- }
- } else {
- for (int i = 0; i < _num_objects; ++i) {
- const double bound = _objects_sorted_by_max_bound[i];
- if (bound < pvalue && sqr(bound - pvalue) > *min_distance_sqr) {
- break;
- }
- ObjectPtr object = _objects_sorted_by_max[i];
- const double distance_sqr = object->distance_sqr_to(point);
- if (distance_sqr < *min_distance_sqr) {
- *min_distance_sqr = distance_sqr;
- *nearest_object = object;
- }
- }
- }
- if (*min_distance_sqr <= kMathEpsilon) {
- return;
- }
- if (search_left_first) {
- if (_right_subnode != nullptr) {
- _right_subnode->get_nearest_object_internal(
- point, min_distance_sqr, nearest_object);
- }
- } else {
- if (_left_subnode != nullptr) {
- _left_subnode->get_nearest_object_internal(
- point, min_distance_sqr, nearest_object);
- }
- }
- }
- void compute_boundary(const std::vector<ObjectPtr>& objects)
- {
- _min_x = std::numeric_limits<double>::infinity();
- _min_y = std::numeric_limits<double>::infinity();
- _max_x = -std::numeric_limits<double>::infinity();
- _max_y = -std::numeric_limits<double>::infinity();
- for (ObjectPtr object : objects) {
- _min_x = std::min(_min_x, object->aabox().min_x());
- _max_x = std::max(_max_x, object->aabox().max_x());
- _min_y = std::min(_min_y, object->aabox().min_y());
- _max_y = std::max(_max_y, object->aabox().max_y());
- }
- _mid_x = (_min_x + _max_x) / 2.0;
- _mid_y = (_min_y + _max_y) / 2.0;
- }
- void compute_partition()
- {
- if (_max_x - _min_x >= _max_y - _min_y) {
- _partition = PARTITION_X;
- _partition_position = (_min_x + _max_x) / 2.0;
- } else {
- _partition = PARTITION_Y;
- _partition_position = (_min_y + _max_y) / 2.0;
- }
- }
- void partition_objects(const std::vector<ObjectPtr>& objects,
- std::vector<ObjectPtr>* const left_subnode_objects,
- std::vector<ObjectPtr>* const right_subnode_objects)
- {
- left_subnode_objects->clear();
- right_subnode_objects->clear();
- std::vector<ObjectPtr> other_objects;
- if (_partition == PARTITION_X) {
- for (ObjectPtr object : objects) {
- if (object->aabox().max_x() <= _partition_position) {
- left_subnode_objects->push_back(object);
- } else if (object->aabox().min_x() >= _partition_position) {
- right_subnode_objects->push_back(object);
- } else {
- other_objects.push_back(object);
- }
- }
- } else {
- for (ObjectPtr object : objects) {
- if (object->aabox().max_y() <= _partition_position) {
- left_subnode_objects->push_back(object);
- } else if (object->aabox().min_y() >= _partition_position) {
- right_subnode_objects->push_back(object);
- } else {
- other_objects.push_back(object);
- }
- }
- }
- init_objects(other_objects);
- }
- private:
- int _num_objects = 0;
- std::vector<ObjectPtr> _objects_sorted_by_min;
- std::vector<ObjectPtr> _objects_sorted_by_max;
- std::vector<double> _objects_sorted_by_min_bound;
- std::vector<double> _objects_sorted_by_max_bound;
- int _depth = 0;
- // Boundary
- double _min_x = 0.0;
- double _max_x = 0.0;
- double _min_y = 0.0;
- double _max_y = 0.0;
- double _mid_x = 0.0;
- double _mid_y = 0.0;
- enum Partition {
- PARTITION_X = 1,
- PARTITION_Y = 2,
- };
- Partition _partition = PARTITION_X;
- double _partition_position = 0.0;
- std::unique_ptr<AABoxKDTree2dNode<ObjectType>> _left_subnode = nullptr;
- std::unique_ptr<AABoxKDTree2dNode<ObjectType>> _right_subnode = nullptr;
- };
- template <class ObjectType>
- class AABoxKDTree2d {
- public:
- using ObjectPtr = const ObjectType*;
- AABoxKDTree2d(const std::vector<ObjectType>& objects, const AABoxKDTreeParams& params)
- {
- if (!objects.empty()) {
- std::vector<ObjectPtr> object_ptrs;
- for (const auto& object : objects) {
- object_ptrs.push_back(&object);
- }
- _root.reset(new AABoxKDTree2dNode<ObjectType>(object_ptrs, params, 0));
- }
- }
- ObjectPtr get_nearest_object(const Vec2d& point) const
- {
- return _root == nullptr ? nullptr : _root->get_nearest_object(point);
- }
- std::vector<ObjectPtr> get_objects(const Vec2d& point, const double distance) const
- {
- if (_root == nullptr) {
- return {};
- }
- return _root->get_objects(point, distance);
- }
- AABox2d get_bounding_box() const
- {
- return _root == nullptr ? AABox2d() : _root->get_bounding_box();
- }
- private:
- std::unique_ptr<AABoxKDTree2dNode<ObjectType>> _root = nullptr;
- };
- }
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